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Subject: Fwd: Lisp powers Jak & Daxter at Naughty Dog Newsgroups: gmane.lisp.mcl.general Date: 2003-03-08 21:19:47 GMT (6 years, 16 weeks, 6 days and 26 minutes ago) I've taken the liberty of forwarding this message from Craig Reynolds, formerly of Symbolics. I thought it would be of interest to MCL users. Jud Begin forwarded message: > From: Craig Reynolds <cwr@...> > Date: Sat Mar 8, 2003 3:38:58 PM US/Eastern > To: the-usual-suspects@... > Subject: Lisp powers Jak & Daxter at Naughty Dog > Reply-To: cwr@... > > I had a surreal experience yesterday at the Game Developers Conference. > The director of a successful software company was complaining about how > hard it was to find good Lisp programmers. > > Stephen White, of Naughty Dog, Inc. spoke on "The Technology of Jak & > Daxter". Naughty Dog (http://www.naughtydog.com/) is a game studio in > LA, known for its popular Crash Bandicoot series and now Jak & Daxter. > > He also talked in glowing term of how the power of Lisp (well, Scheme, > well GOAL: Game Object Assembly Lisp) helped them create the complex > runtime code of a major commercial console game. The text of a few of > his slides is included below. > > (In Crash Bandicoot, they used a game engine written in C which they > scripted in GOOL, an earlier Lisp-like language.) > > I thought this would be of general interest to TUS, and perhaps even a > job opportunity for someone. Naughty Dog is hiring and they need Lisp > programmers. Can anyone suggest other Lisp-friendly communities I > could send this to? > > > > What is GOAL? > * GOAL is our custom compiler based on Lisp (well, actually Scheme). > * Practically all of the run-time code (approximately half a million > lines of code) was written in GOAL. > * Only the IOP code and a small amount of kernel code was written in C. > > > GOAL Features > * Object-oriented language. > * Extremely simple syntax. > * Powerful macro capability, > far superior to C’s preprocessor or C++’s templates. > * Listener > * Code can be executed live at a “listener”. > * Code can be compiled, downloaded, > and linked without interrupting gameplay. > * Data structures can be inspected or modified live. > * Rapid tuning and debugging. > |
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