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From: Paul Sauberer <psauberer@...>
Subject: Re: Re: Scoring for Board Games
Newsgroups: gmane.games.spielfrieks
Date: 2004-05-08 03:02:57 GMT (5 years, 8 weeks, 1 day, 14 hours and 42 minutes ago)

--- Mary Dimercurio Prasad <mdprasad@...>
wrote:
> Anyone else?

I'll put on the curmudgeon hat and naysay away (hey,
that rhymes).

1) You will have to make sure that you have the
"right" games if you are going to weight the points on
a percentage of the winning score.

I don't believe that all games are designed to have an
identical ratio. Some games will tend to have closer
scores due to the design, whereas others tend to have
a bigger spread. Giving the ratio equal weight for
both games doesn't really measure the relative skill
in each game.

2) In many cases you may find players playing for
points, rather than to win. If relative points is the
scoring, it could often be the "best" play to try and
increase score rather than to make a riskier play that
could win the game if successful. If you want to
construct the metagame this way, of course it's up to
you. You just want to realize that is what is going to
happen.

3) You might as well just outlaw two player games. It
won't pay the players to participate in them. If you
can earn piddling points to win a 2-player game, but
are almost guaranteed to get at least that many points
for finishing in middling place in a multi-player,
there is little point to engaging in the two-player.

If there are going to be prizes awarded, perhaps
instead of ranking the players, you could award
chances at a drawing. After all, whatever criteria you
come up with to set the rankings are going to end up
being fairly subjective and arbitrary. So, why not
just make the winning have a random element that is
somewhat offset by a ranking? Perhaps award 5 chances
to the winner of a game and give bonus chances for
participating in particular games based on number of
players, length, and/or difficulty of the game. 

This way, everyone would be trying to win (which would
just be favoring a different perspective than your
current proposal) and 2-player games would still mean
something. However, there would also be an incentive
to play other games. There would be a decision to make
in the metagame. Is it worth going for the 5 chances
in a 2-player game (where I could still end up with
nothing) or should I take the guranteed 2 chances in
that longer multiplayer game that has the possibility
of getting me a total of 7?

Just some observations and ideas.

Paul Sauberer

	
		
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