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Subject: [Algorithms] Keyframe reduction Newsgroups: gmane.games.devel.algorithms Date: 2002-12-16 18:35:08 GMT (5 years, 50 weeks, 2 days, 6 hours and 35 minutes ago) We're starting to do some per-node keyframe compression here to reduce our data size and improve our data quality. For one reason or another we haven't needed to do it until now. Our initial tests were a bit naïve and we ended up with a) jitter and b) not much reduction in size. We're improving our error metrics so that endpoint information is going to be used but I suspect this won't help the size at all. I've heard people mention adaptive and optimization methods in relation to this problem. Can anyone point me in the direction of some decent reference material for this? Are their any relaxation metrics that people have found safe to use? On this first pass we're stuck with linear keyframing, because we just don't have the cycles in game to go to splines. I know this would help a lot, but it isn't an option. Thanks in advance, Ian ------------------------------------------------------- This sf.net email is sponsored by: With Great Power, Comes Great Responsibility Learn to use your power at OSDN's High Performance Computing Channel http://hpc.devchannel.org/ _______________________________________________ GDAlgorithms-list mailing list GDAlgorithms-list <at> lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_ida88 |
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