Home
Reading
Searching
Subscribe
Sponsors
Statistics
Posting
Contact
Spam
Lists
Links
About
Hosting
Filtering
Features Download
Marketing
Archives
FAQ
Blog
 
Gmane
From: Chandler Carruth <chandlerc <at> google.com>
Subject: LLD use cases and design meeting and discussion
Newsgroups: gmane.comp.compilers.llvm.devel
Date: Saturday 6th June 2015 04:25:57 UTC (over 2 years ago)
Greetings folks,

Brief summary:
- Most of the active and interested parties in LLD sat down to discuss
where its going
- Many of the design misunderstandings (on all sides) were clarified, and
should make their way into documentation soon
- The various contributors have constructive paths forward, and the patches
and details about that will flow to the list as usual

If that's all you have time for, don't worry, you'll see all the results of
this meeting repeated on the lists and in patches and code reviews just
like usual. The rest is for those curious and particularly interested, or
to serve as a record for those who attended.



Earlier today, a bunch of the folks who are, have been, or have expressed a
particular interest in contributing to LLD got together in person to try to
exchange a bunch of ideas more rapidly than you realistically can in email
and discuss where we were seeing LLD go, why, and how it should progress
there.

I'm writing this email to share with the entire community (as we're of
course aware not everyone could join in the meeting feasibly) the
highlights of the discussion, and the specific plans that various
contributors to LLD made based on the discussion. We want anyone to feel
free to jump in, disagree, etc on the list, and of course any actual
changes will be discussed on their own as usual. Note that this summary is
from my own memory and notes, but will in may cases be relaying things from
the entire group that met rather than any particular view of my own, and
I've CC-ed those attending so they can correct anywhere I mess up.


The first subject we discussed were the use cases and features that the
various parties had for LLD. Essentially, what do we need, what do we want,
and some background of why. I couldn't begin to capture all of it, but
below are a list of interesting and informative examples. While not all
users or all targets of LLD would necessarily want all of these features,
these are things that design decisions in LLD should bear in mind. For
example, these should help the design of LLD not paint itself into a corner
(too much). However, there is no priority or ranking here, nor any
commitment that these are definite things on anyone's roadmap.

Interested features / use cases:
- Optimizing the resulting binary
  - GC-ing dead code
  - Shrinking the resulting binary through packing or other tricks
  - Programming language derived or semantic optimizations of layout
  - Laying out code to more efficiently {execute,load,etc}
  - ICF
  - Optimizing calls or indirections between functions / libraries based on
link structure
- Bug finding and/or analysis features
  - ODR violation detection
  - Library layering checking
  - Semantic or programming language checking
  - Verification or security hardening
- Compatibility
  - Drop-in command-line compatibility with linkers on all platforms
  - Link-time performance parity with existing platform linkers
  - Support for existing ABI constructs, synthesizing binary components,
etc
  - Support for existing extremely wide variance of symbol resolution
strategies on different platforms
- Ability to achieve extensions like these via a plugin
- Rigorous testing methodology of all platforms
- Significant link-time improvements on some platforms where link-times are
a major pain point
- Support changes to standard build / development workflow
  - Linker servers or persistent linking process
  - Embedded usage of linker within other application via APIs
  - Different build system integration points that traditional steps
  - Toolkit for building linking related functionality
  - Potentially re-usable logic from JIT contexts
- Potential to decouple input/output file formats for particular
platform(s)
- Manipulation of debug info (IE, more than just relocations)
- Object files controlling linker behavior via embedded flags or other
mechanisms

A closely related discussion was around what the right division between LLD
and LLVM was. There was broad consensus that LLD should provide the
libraries that handle everything necessary for linking, but not useful in
other tools. Everything necessary for linking but that *is* useful in other
tools should sink into the LLVM core infrastructure. An example of this
today would be a write API for libObject.

There was some further discussion about compatibility and the degree of
compatibility needs of different users of LLD. Among those in the room,
there were both users who would need initial compatibility with a system
linker, but would not likely need long-term compatibility layers, and those
for whom very long term (many years) compatibility would be a critical
feature. Essentially, we need to support both scenarios.


The final topic of significant discussion centered around whether there
should be a single core linking model in LLD, shared between all the
platforms and/or targets. There was little disagreement about having a
common model being useful and beneficial, but we currently don't have a
single model that adequately addresses the kinds of use cases outlined
above (specifically, there is a tension between link-time performance and
feature support on all platforms).

While not ideal, there was general willingness for LLD to provide
infrastructure supporting and platform support using multiple different
linking models if that is necessary to support the features (both
functional and performance) desired. However, there was also strong
interest in continually looking for opportunities to share basic code and
infrastructure, and even to collapse to a single model if one proves
sufficient for the use cases.


With that, several participants volunteered to take on specific tasks that
I just want to mention here for completeness. The results of these will of
course float into the mailing lists as usual.

1) I promised to write up this summary to the list as host. =] Done!

2) I have asked some of the contributors to LLD to ensure that the most
relevant parts of the above are actually incorporated into the
documentation. That will of course have its own patch review for detailed
discussion.

3) Rui plans to continue to clean up and complete his prototype COFF
targeting code, in particular to make sure that the infrastructure it uses
is factored suitably to be re-used to target another target (if useful) and
that it is factored into a library with reasonable APIs (common APIs where
we can define them, and platform specific where necessary) to form a
reusable toolkit.

4) Lang is going to look into the specific linking model in Rui's prototype
to see whether it would actually be able to support the use cases and
features that Darwin needs (and gets today with the Atom model). If it
does, we already have a path for converging on a single model. If it
doesn't, we will need to work to design APIs and library boundaries in a
sensible way to support divergent linking models between target platforms.

5) If #4 proves to work, then everyone seemed interested in working to
systematically port. If #4 doesn't work, everyone is interested in working
to refactor the current libraries and the prototype so that the interface
boundaries and such all make sense again.


I hope that I've captured everything, both so that particularly interested
parties can chime in on any of the points, and so that those attending can
refer back to this where necessary.

Thanks to everyone who took the considerable time (and in a remarkably busy
week for some!) to try to work through a lot of these issues.
-Chandler
 
CD: 4ms